El Dave Photography

A photographer and his toys. Updated weekly.

Showing posts with label wargaming. Show all posts
Showing posts with label wargaming. Show all posts

Heirarch Severius (by ElDave)

Severius' voice has always resonated with sacred power, and he demonstrates a strength and surety that belies his age. Those who attend him can see and hear the power of unchecked divinity conveyed through his words and deeds. He has vowed to make it his life's work to unite the Menites of western Immoren, to spread the True Faith to all of humanity, and to usher in a new age by hammering the cathedrals of Morrow to rubble and erecting new temples to the Lawgiver.


A while back, over on the Twitters, I mentioned that I wanted to work more in Black and White, but wasn't sure how best to improve my meager technique. My friends sent in their tips and I spent an hour adjusting the settings on my camera to reduce the sharpness and contrast to give me a softer, less crisp image. Now, instead of just a black and white snapshot, I get something like what you see above.

Heirarch Severius is a ~28mm wargaming miniature produced by Privateer Press for their Warmachine tabletop game.

Yes, he is standing on top of the acolytes.

Be good,
-Dave

Since I know how low to go
I wont let it show



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If you rest, you rust. (by ElDave)

“If you rest, you rust.”
-Helen Hayes

After a much longer than expected hiatus, we're back to photography and blogging. There was a big life change after Christmas that led to me moving to a new place and all the stress and anxiety that comes with getting the Flying Dave Ranch settled and getting back into the photo groove.

I've been trying for over a month to get the mojo back, with some spectacular failures that thankfully you guys will never see and my CF card is glad to be rid of. What helped me break through was getting to try out Monsterpocalypse and taking pictures of some of the models for the game.

Monsterpocalypse (by ElDave)

With one success under my belt, I felt confident enough to pick up a few figures, throw open the back door, get down in the dirt, and TAKE SOME PICTURES. Then I went back inside because it was 22 degrees and I wasn't wearing a coat (or shoes).

In Photoshop, I cropped this one down to size, colored in the green Gauss Flayer and the green eyes, then ran the whole thing through a little cross-processing. I don't remember which processing I used, but I promise to take better notes in the future.

I promise? That seems a little strong... How about, I will try to take notes at all?

Yeah, that sounds juuuuust right.

Be good,
-Dave

There's nothing to save I know
You live till you die



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Amon Ad-Raza

Let your faith be your armor, your fist be your sword.

-Prayer of the Order of the Fist

More playing around with the set from last time. I love using Amon Ad-Raza in games of Warmachine, even though he plays completely opposite the way I think he should.

Amon Ad-Raza and the Guardian Warjack are 30mm wargaming miniatures produced by Privateer Press for the Warmachine tabletop game.

Be good,
-Dave

If only we're nothing at all



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Enemy Territory

"Though the time is dark, my faith shines."

Who said pink was a sissy color? Brother Marine Cuddles would like a word with them...

This Space Marine is a 32mm plastic wargaming miniature produced by Games Workshop.

Be good,
-Dave

Bite your tongue Swear to keep your mouth shut



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If you're going to take pictures of tiny things, you need a tiny place to take their picture, right? It seems like lately my subjects have been getting smaller than usual. Instead of 6" action figures, I've been enjoying photographing 28-32mm miniature models (roughly 1.1-1.3"). Perspective is hard enough to get right at 6", but when you shrink down to miniature size, things get... difficult.

Which I why I build my own sets. I've done a post about miniature sets before, but it was more of a "Hey, here is one little prop" instead of a complete scene. This time, I'd like to show off a cave/stone set for miniatures.

First, the materials:
5" x 5" Canvas Panels (x3)
Spackle
Superglue
Acrylic Paint

Just a quick note before we get any further. The miniatures in today's shot are Sir Titus and a Hill Giant. Both are pewter wargaming miniatures produced by Reaper Miniatures. Ok, back on topic.

Assemble three of the canvas panels into a floor and two walls, then put the spackle down to create a texture. Give it plenty of time to dry (best to let it sit overnight), and then you can get to painting. I painted mine in browns and grays. Once the whole thing is dry and you're happy with how it looks, set your models on the set, get your lighting where you want it, and start snapping away. Here is what mine looks like, completed and ready to go:

Dungeons and Dragons - Setup

Tiny, right?

Well, here is what that tiny little set and tiny little models looks like through the camera:

Dungeons & Dragons

Be good,
-Dave

If you're not blind and deaf, how can we pollute your head?



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Sage Tutelage

"I will gladly pit my woldwardens against any of those noisy, smoke-belching warjacks. I have already destroyed several which made the mistake of blundering into my territory." -Baldur Stonecleaver

Baldur Stonecleaver and the Woldwarden are pewter wargaming miniatures produced by Privateer Press for their Hordes tabletop game.



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Grindak Bloodbreath (by ElDave)

Grindak's bio, courtesy Privateer Press.com:

Grindak is a figure of local renown in the highlands of Ord where he roves the moors from North Berck to the Olgunholt in search of his lady love. She was taken hostage by a band of raiders, and Grindak has vowed never to rest until they meet their ends upon the wicked edge of his iron axe.

Grindak Bloodbreath is a 32mm metal miniature produced by Privateer Press for the Iron Kingdoms RPG.

My goal here was to try and match the industrial-Victorian/steampunk visual style of the Iron Kingdoms as closely as I could and that meant trying to emulate old manual film cameras with fully automated modern gear.

The first thing I decided was to avoid black and white, but still stick to a muted pallet of browns and greens. Because I painted him in very drab colors, this wasn't so hard, really. The only thing I needed in Photoshop was a warming filter overlay.

The second thing I wanted was a funky vignette. I am a big fan of TTV, and the dirty, scratchy look is exactly what I'm going for.

Finally, I had to make sure the figure's base was hidden and looked natural. I think from now on, whenever I buy miniatures, I'm going to keep them off their bases unless I plan on playing with them. I'm starting to develop a complex because you never see any of my miniatures below the knees, because I can't find a way to disguise the base. In any event, this time it worked out ok, but I think in the future, baseless is the way to go.

Shoot, this means I have to buy more miniatures. Just to paint...

Roll 2d6 + EXIF:

Camera: Canon EOS Digital Rebel XTi
Exposure: 0.013 sec (1/80)
Aperture: f/5.6
Focal Length: 55 mm
ISO Speed: 100
Exposure Bias: 0 EV
Flash: Off, Did not fire

File Size: 862 kB
File Type: JPEG
MIME Type: image/jpeg
Image Width: 1316
Image Height: 1460
Encoding Process: Baseline DCT, Huffman coding
Bits Per Sample: 8
Color Components: 3
X-Resolution: 72 dpi
Y-Resolution: 72 dpi
Orientation: Horizontal (normal)
Software: Adobe Photoshop CS3 Windows
Date and Time (Modified): 2009:06:30 20:44:45
YCbCr Positioning: Co-sited
Exposure Program: Aperture-priority AE
Date and Time (Original): 2009:06:29 17:37:29-05:00
Date and Time (Digitized): 2009:06:29 17:37:29
Metering Mode: Multi-segment
Color Space: sRGB
Focal Plane X-Resolution: 4433.29532497149 dpi
Focal Plane Y-Resolution: 4453.60824742268 dpi
Custom Rendered: Normal
Exposure Mode: Auto
White Balance: Manual
Scene Capture Type: Standard
Compression: JPEG (old-style)
Global Angle: 30
Global Altitude: 30
Copyright Flag: False
Photoshop Quality: 12
Photoshop Format: Standard
Progressive Scans: 3 Scans
XMPToolkit: Adobe XMP Core 4.1-c036 46.276720, Mon Feb 19 2007 22:40:08
Orientation: Horizontal (normal)
Metadata Date: 2009:06:30 20:44:45-05:00
Creator Tool: Adobe Photoshop CS3 Windows
Format: image/jpeg
Color Mode: 3
ICCProfile Name: sRGB IEC61966-2.1
Viewing Conditions Illuminant Type: D50
Measurement Observer: CIE 1931
Measurement Flare: 0.999%
Measurement Illuminant: D65
Color Transform: YCbCr
Flash Return: No return detection
Flash Mode: Off
Flash Function: False
Flash Red Eye Mode: False

Be good,
-Dave



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Last weekend was unbelievably rainy here in Chicago, so we, thinking we were clever, decided to visit the Garfield Park Conservatory for a photo outing inside and away from the storms. As it turns out, greenhouse roofs, over the course of the century it has been standing, start to leak. Everywhere.

There were the usual gawkers and the occasional stink eye from people wondering what we were doing, but the rain inside made things more uncomfortable than having to explain why I had action figures out. The bright spot was this shot of a Cygnaran Ironclad. For those of you unfamiliar with it, and Warmachine in general, here is a synopsis from Warmachine: Prime:

The most recognized heavy 'jack in the Cygnaran arsenal, the Ironclad is a walking behemoth of metal nearly thrice the size of a man. Gigantic smokestacks blow sooty "breath" from its hearthfire furnace, and a bright orange glow emits from its face grill, lending a fiery and fearsome gaze.

Armed with a powerful quake hammer, the Ironclad smashes lesser combatants to shrapnel with its massive blows; sometimes just one strike from this hammer has toppled even another heavy 'jack. The Ironclad's durable armor - smelted from precious ores harvested from the roots of the tallest mountains - provides fantastic protection from all but the heaviest impacts, and because of these things, the Cygnaran Ironclad is renowned for leading most warjack charges.


Here is the original, straight out of the camera.
Ironclad (Original) (by ElDave)

I love how it looks, but I thought I could do it one better. Shift the colors around and make it more dramatic. Make it's furnace glow. Darken the edges. Add contrast. Cover up the little spots where the paint had chipped. Ok, not so much that last one.

The final edit:
Ironclad (Final) (by ElDave)

You know, I have so much fun shooting these miniatures. I wonder if there is a gaming manufacturer in the Chicago area that needs a photographer?

You. Will. EXIF:

Camera: Canon EOS Digital Rebel XTi
Exposure: 0.077 sec (1/13)
Aperture: f/5.6
Focal Length: 55 mm
ISO Speed: 400
Exposure Bias: 0 EV
Flash: Off, Did not fire

File Size: 3.0 MB
File Type: JPEG
MIME Type: image/jpeg
Image Width: 3888
Image Height: 2592
Encoding Process: Baseline DCT, Huffman coding
Bits Per Sample: 8
Color Components: 3
Orientation: Horizontal (normal)
X-Resolution: 72 dpi
Y-Resolution: 72 dpi
Date and Time (Modified): 2009:06:13 12:31:15
YCbCr Positioning: Co-sited
Exposure Program: Aperture-priority AE
Date and Time (Original): 2009:06:13 12:31:15
Date and Time (Digitized): 2009:06:13 12:31:15
Metering Mode: Multi-segment
Color Space: sRGB
Focal Plane X-Resolution: 4433.295325 dpi
Focal Plane Y-Resolution: 4453.608247 dpi
Custom Rendered: Normal
Exposure Mode: Auto
White Balance: Manual
Scene Capture Type: Standard
Macro Mode: Normal
Self Timer: Off
Quality: Fine
Canon Flash Mode: Off
Continuous Drive: Single
Focus Mode: One-shot AF
Record Mode: JPEG
Canon Image Size: Large
Easy Mode: Manual
Digital Zoom: None
Contrast: Normal
Saturation: Normal
Sharpness: 0
Metering Mode: Evaluative
Focus Range: Not Known
Canon Exposure Mode: Aperture-priority AE
Lens Type: Canon EF-S 18-55mm f/3.5-5.6
Long Focal: 55 mm
Short Focal: 18 mm
Focal Units: 1
Max Aperture: 5.6
Min Aperture: 32
Flash Activity: 0
Flash Bits: (none)
Focus Continuous: Single
Zoom Source Width: 0
Zoom Target Width: 0
Photo Effect: Off
Manual Flash Output: n/a
Color Tone: Normal
Focal Type: Zoom
Focal Plane XSize: 23.04 mm
Focal Plane YSize: 15.37 mm
Auto ISO: 100
Base ISO: 400
Measured EV: 1.75
Target Aperture: 5.7
Target Exposure Time: 1/13
White Balance: Cloudy
Slow Shutter: None
Sequence Number: 0
Optical Zoom Code: n/a
Flash Guide Number: 0
Flash Exposure Comp: 0
Auto Exposure Bracketing: Off
AEBBracket Value: 0
Control Mode: Camera Local Control
Focus Distance Upper: 0.27
Focus Distance Lower: 0.35
Bulb Duration: 0
Camera Type: EOS Mid-range
Auto Rotate: None
NDFilter: Unknown (-1)
Self Timer2: 0
Flash Output: 0
Canon Firmware Version: Firmware 1.1.1
Serial Number: 1220842575
Canon Model ID: EOS Digital Rebel XTi / 400D / Kiss Digital X (and rare K236)
Num AFPoints: 9
Valid AFPoints: 9
AFArea Width: 78
AFArea Height: 78
Original Decision Data Offset: 0
File Number: 126-4814
Bracket Mode: Off
Bracket Value: 0
Bracket Shot Number: 0
Noise Reduction: Off
WBBracket Mode: Off
WBBracket Value AB: 0
WBBracket Value GM: 0
Filter Effect: None
Toning Effect: None
Lens Model: EF-S18-55mm f/3.5-5.6
Internal Serial Number: H1858035
Dust Removal Data: (Binary data 1024 bytes, use -b option to extract)
Tone Curve: Standard
Sharpness Frequency: n/a
Sensor Red Level: 0
Sensor Blue Level: 0
White Balance Red: 0
White Balance Blue: 0
Color Temperature: 5200
Picture Style: Faithful
Digital Gain: 0
WBShift AB: 0
WBShift GM: 0
Color Space: sRGB
VRDOffset: 0
Sensor Width: 3948 (52-3939 used)
Sensor Height: 2622 (23-2614 used)
Black Mask Left Border: 0
Black Mask Top Border: 0
Black Mask Right Border: 0
Black Mask Bottom Border: 0
White Balance RGGB Levels: 2461 1024 1024 1382
Color Temperature: 6000
WB_ RGGBLevels Measured: 2151 1023 1024 1785
Color Temp Measured: 4512
WB_ RGGBLevels Custom: 1910 1024 1024 1594
Color Temp Custom: 4535
Set Button Cross Keys Func: Set: Picture Style
Long Exposure Noise Reduction: Off
Flash Sync Speed Av: Auto
Shutter- AELock: AF/AE lock
AFAssist Beam: Emits
Exposure Level Increments: 1/3 Stop
Mirror Lockup: Disable
ETTLII: Evaluative
Shutter Curtain Sync: 1st-curtain sync
Magnified View: Image playback only
LCDDisplay At Power On: Display
Compression: JPEG (old-style)

Be good,
-Dave



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Nomad (0)

8:05 AM by , under , , , ,

Nomad (by ElDave)

"Oh, it may be simple, yah, but we dogs like the Nomad. Tough, tenacious, really bears down and tears things up... heh, just like us, eh boys? Why, even the name suits our way of life!"

From Warmachine: Escalation
Before Distruption, alchemical freezing, and technological development became the deciding factor in 'jack warfare - the sword was law. In those days it was not the efficiency of an engine or the composition of the frame; it was how much wreckage a warjack could create before becoming a wreck itself. That was the era of the Nomad, but the old 'jack never did say quit, and it can still be found in service today.

The Nomad is a wargaming miniature produced by Privateer Press.

I'm not 100% happy with this one; the angle is boring and he looks too small. Looks like I'll have to go in for more reshoots.

Oh darn, I have to take more pictures.

Make sure your unit is in EXIF formation:

Camera: Canon EOS Digital Rebel XTi
Exposure: 0.167 sec (1/6)
Aperture: f/8.0
Focal Length: 37 mm
Exposure: 0.00
ISO Speed: 400
Exposure Bias: 0 EV
Flash: Off

File Size: 4.5 MB
File Type: JPEG
MIME Type: image/jpeg
Image Width: 2592
Image Height: 3888
Encoding Process: Progressive DCT, Huffman coding
Bits Per Sample: 8
Color Components: 3
X-Resolution: 240 dpi
Y-Resolution: 240 dpi
Orientation: Horizontal (normal)
Software: Adobe Photoshop CS3 Windows
Date and Time (Modified): 2009:03:06 09:08:49
Exposure Program: Aperture-priority AE
Date and Time (Original): 2009:03:06 09:04:30-06:00
Date and Time (Digitized): 2009:03:06 09:04:30
Max Aperture Value: 4.5
Metering Mode: Multi-segment
Color Space: sRGB
Focal Plane X-Resolution: 4433.29532497149 dpi
Focal Plane Y-Resolution: 4453.60824742268 dpi
Custom Rendered: Normal
Exposure Mode: Auto
White Balance: Manual
Scene Capture Type: Standard
Compression: JPEG (old-style)
Global Angle: 30
Global Altitude: 30
Copyright Flag: False
Photoshop Quality: 12
Photoshop Format: Progressive
Progressive Scans: 3 Scans
XMPToolkit: Adobe XMP Core 4.1-c036 46.276720, Mon Feb 19 2007 22:40:08
Orientation: Horizontal (normal)
Creator Tool: Adobe Photoshop CS3 Windows
Metadata Date: 2009:03:06 09:08:49-06:00
Lens: EF-S18-55mm f/3.5-5.6
Image Number: 96
Flash Compensation: 0
White Balance: Custom
Incremental Temperature: -2
Incremental Tint: +10
Shadows: 20
Brightness: +50
Contrast: +25
Saturation: -12
Sharpness: 15
Luminance Smoothing: 15
Color Noise Reduction: 25
Chromatic Aberration R: 0
Chromatic Aberration B: 0
Vignette Amount: 0
Shadow Tint: 0
Red Hue: +38
Red Saturation: +100
Green Hue: +33
Green Saturation: +100
Blue Hue: -7
Blue Saturation: -100
Fill Light: 42
Vibrance: -29
Highlight Recovery: 74
Clarity: 0
Defringe: 2
Hue Adjustment Red: +19
Hue Adjustment Orange: 0
Hue Adjustment Yellow: 0
Hue Adjustment Green: 0
Hue Adjustment Aqua: +100
Hue Adjustment Blue: 0
Hue Adjustment Purple: 0
Hue Adjustment Magenta: 0
Saturation Adjustment Red: -100
Saturation Adjustment Orange: -29
Saturation Adjustment Yellow: -76
Saturation Adjustment Green: -62
Saturation Adjustment Aqua: -100
Saturation Adjustment Blue: -45
Saturation Adjustment Purple: -100
Saturation Adjustment Magenta: -100
Luminance Adjustment Red: 0
Luminance Adjustment Orange: +17
Luminance Adjustment Yellow: +50
Luminance Adjustment Green: +10
Luminance Adjustment Aqua: +2
Luminance Adjustment Blue: -57
Luminance Adjustment Purple: 0
Luminance Adjustment Magenta: 0
Split Toning Shadow Hue: 0
Split Toning Shadow Saturation: 6
Split Toning Highlight Hue: 58
Split Toning Highlight Saturation: 38
Split Toning Balance: 0
Parametric Shadows: 0
Parametric Darks: 0
Parametric Lights: +39
Parametric Highlights: 0
Parametric Shadow Split: 25
Parametric Midtone Split: 50
Parametric Highlight Split: 75
Sharpen Radius: +1.0
Sharpen Detail: 25
Sharpen Edge Masking: 0
Post Crop Vignette Amount: 0
Convert To Grayscale: False
Tone Curve Name: Medium Contrast
Camera Profile: ACR 3.4
Has Settings: True
Has Crop: False
Already Applied: True
Tone Curve: 0, 0
Format: image/jpeg
Color Mode: 3
ICCProfile Name: sRGB IEC61966-2.1
Viewing Conditions Illuminant Type: D50
Measurement Observer: CIE 1931
Measurement Flare: 0.999%
Measurement Illuminant: D65
Color Transform: YCbCr
Flash Return: No return detection
Flash Mode: Off
Flash Function: False
Flash Red Eye Mode: False

Be good,
-Dave



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Cave Troll (by ElDave)

I told you not to botch that Stealth Check...

Courtesy of the Monster Manual:
A Troll eats anything that moves, from grubs to humans, and is rightly feared for its ravenous appetite, feral cunning, and remarkable regenerative power.
Trolls hunt most other living creatures and are unconcerned about the size or numbers of their prey. They regenerate quickly, even after they are "slain". Their regeneration is so powerful, in fact, that trolls can regrow severed body parts. Only fire or acid can kill a troll, and trolls have a healthy fear of fire and acid for this reason.

The Cave Troll Champion is a pewter gaming miniature produced by Reaper Miniatures.

Oh great... They have an EXIF Troll:

Camera: Canon EOS Digital Rebel XTi
Exposure: 0.05 sec (1/20)
Aperture: f/8.0
Focal Length: 55 mm
ISO Speed: 400
Exposure Bias: 0 EV
Flash: Off

File Size: 3.9 MB
File Type: JPEG
MIME Type: image/jpeg
Image Width: 2592
Image Height: 3888
Encoding Process: Progressive DCT, Huffman coding
Bits Per Sample: 8
Color Components: 3
X-Resolution: 72 dpi
Y-Resolution: 72 dpi
Orientation: Horizontal (normal)
Software: Adobe Photoshop CS3 Windows
Date and Time (Modified): 2009:03:06 09:06:13
YCbCr Positioning: Co-sited
Exposure Program: Aperture-priority AE
Date and Time (Original): 2009:03:06 09:06:44-06:00
Date and Time (Digitized): 2009:03:06 09:06:44
Metering Mode: Multi-segment
Color Space: sRGB
Focal Plane X-Resolution: 4433.29532497149 dpi
Focal Plane Y-Resolution: 4453.60824742268 dpi
Custom Rendered: Normal
Exposure Mode: Auto
White Balance: Manual
Scene Capture Type: Standard
Compression: JPEG (old-style)
Global Angle: 30
Global Altitude: 30
Copyright Flag: False
Photoshop Quality: 12
Photoshop Format: Progressive
Progressive Scans: 3 Scans
XMPToolkit: Adobe XMP Core 4.1-c036 46.276720, Mon Feb 19 2007 22:40:08
Orientation: Horizontal (normal)
Metadata Date: 2009:03:06 09:06:13-06:00
Creator Tool: Adobe Photoshop CS3 Windows
Format: image/jpeg
Color Mode: 3
ICCProfile Name: sRGB IEC61966-2.1
Viewing Conditions Illuminant Type: D50
Measurement Observer: CIE 1931
Measurement Flare: 0.999%
Measurement Illuminant: D65
Color Transform: YCbCr
Flash Return: No return detection
Flash Mode: Off
Flash Function: False
Flash Red Eye Mode: False

Be good,
-Dave



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Umber Hulk (by ElDave)

In honor of my buddy Jason's decision to run his first Dungeons & Dragons game, I present one of D&D's oldest monsters.

Say hello to the Umber Hulk:
An Umber Hulk is a powerful subterranean predator from the Dungeons and Dragons roleplaying game. Umber hulks stand at 8 feet tall and possess large mandibles and huge claws capable of burrowing through solid stone. They have four eyes. The two smaller eyes provide normal vision while the two larger ones enable the creature to see in the dark. Furthermore, anyone who looks directly into the beast's four eyes may suffer from a debilitating sense of confusion.

Umber hulks eat young purple worms, anhkhegs, and similiar creatures. However, their favorite prey are humans!

Even though the Umber Hulk is a subterranean monster, I found it very difficult to dig tunnels that were both in scale for the miniature and large enough for the camera to fit. Seeking a compromise, I found a splintered tree where the figure could stand and the base was mostly hidden. As a happy accident, it looks like the beast is tearing through whatever hasty barricades the players have erected.

In Photoshop, I tried to create an HDR effect out of a single exposure and tweaked the saturation a little bit. I added the black "widescreen" lines primarily to hide the figure's base. That they look cool with the HDR is an added bonus.

I have a +5 bonus to my EXIF save:

Camera: Canon EOS Digital Rebel XTi
Exposure: 0.01 sec (1/100)
Aperture: f/11.0
Focal Length: 55 mm
ISO Speed: 400
Exposure Bias: 0 EV
Flash: Off

File Size: 5.5 MB
File Type: JPEG
MIME Type: image/jpeg
Image Width: 3888
Image Height: 2592
Encoding Process: Baseline DCT, Huffman coding
Bits Per Sample: 8
Color Components: 3
X-Resolution: 72 dpi
Y-Resolution: 72 dpi
Orientation: Horizontal (normal)
Software: Adobe Photoshop CS3 Windows
Date and Time (Modified): 2009:02:25 22:38:28
YCbCr Positioning: Co-sited
Exposure Program: Aperture-priority AE
Date and Time (Original): 2009:02:25 14:23:33-06:00
Date and Time (Digitized): 2009:02:25 14:23:33
Metering Mode: Multi-segment
Color Space: sRGB
Focal Plane X-Resolution: 4433.29532497149 dpi
Focal Plane Y-Resolution: 4453.60824742268 dpi
Custom Rendered: Normal
Exposure Mode: Auto
White Balance: Auto
Scene Capture Type: Standard
Compression: JPEG (old-style)
Global Angle: 30
Global Altitude: 30
Copyright Flag: False
Photoshop Quality: 12
Photoshop Format: Standard
Progressive Scans: 3 Scans
XMPToolkit: Adobe XMP Core 4.1-c036 46.276720, Mon Feb 19 2007 22:40:08
Orientation: Horizontal (normal)
Metadata Date: 2009:02:25 22:38:28-06:00
Creator Tool: Adobe Photoshop CS3 Windows
Format: image/jpeg
Color Mode: 3
ICCProfile Name: sRGB IEC61966-2.1
Viewing Conditions Illuminant Type: D50
Measurement Observer: CIE 1931
Measurement Flare: 0.999%
Measurement Illuminant: D65
Color Transform: YCbCr
Flash Return: No return detection
Flash Mode: Off
Flash Function: False
Flash Red Eye Mode: False

Be good,
-Dave



| edit post

Cygnaran Ironclad (by ElDave)

From Warmachine Prime:

The most recognized heavy 'jack in the Cygnaran arsenal, the Ironclad is a walking behemoth of metal nearly thrice the size of a man. Gigantic smokestacks blow sooty "breath" from its hearthfire furnace, and a bright orange glow emits from its face grill, lending a fiery and fearsome gaze.

Armed with a powerful quake hammer, the Ironclad smashes lesser combatants to shrapnel with its massive blows; sometimes just one strike from this hammer has toppled even another heavy 'jack. The Ironclad's durable armor - smelted from precious ores harvested from the roots of the tallest mountains - provides fantastic protection from all but the heaviest impacts, and because of these things, the Cygnaran Ironclad is renowned for leading most warjack charges.

The Ironclad is a miniature wargaming model produced by Privateer Press for use in Warmachine. It can be ordered via the PP website or purchased in any local hobby shop.

Taking the Ironclad outside, I found a nice little divot in the ground that, once I got the figure balanced, hid both his legs and base. While this effectively cuts the figure in half, but by showing some of the ground, it gives the impression of the machine climbing an embankment, getting ready to smash you with that big hammer of his.

Cleanup in Photoshop consisted of tweaking the saturation and Lab Color, then painting the glow on his face. Finally, I used the clone stamp to create the "smoke" by cloning some of that white sky down just over the tops of the smokestacks.

Roll 2d6 and add the weapon's EXIF:

Camera: Canon EOS Digital Rebel XTi
Exposure: 0.025 sec (1/40)
Aperture: f/11.0
Focal Length: 50 mm
ISO Speed: 400
Exposure Bias: 0 EV
Flash: Off

File Size: 4.0 MB
File Type: JPEG
MIME Type: image/jpeg
Image Width: 2592
Image Height: 3528
Encoding Process: Baseline DCT, Huffman coding
Bits Per Sample: 8
Color Components: 3
X-Resolution: 72 dpi
Y-Resolution: 72 dpi
Orientation: Horizontal (normal)
Software: Adobe Photoshop CS3 Windows
Date and Time (Modified): 2009:02:13 13:24:59
YCbCr Positioning: Co-sited
Exposure Program: Aperture-priority AE
Date and Time (Original): 2009:02:13 13:28:13-06:00
Date and Time (Digitized): 2009:02:13 13:28:13
Metering Mode: Multi-segment
Color Space: sRGB
Focal Plane X-Resolution: 4433.29532497149 dpi
Focal Plane Y-Resolution: 4453.60824742268 dpi
Custom Rendered: Normal
Exposure Mode: Auto
White Balance: Manual
Scene Capture Type: Standard
Compression: JPEG (old-style)
Global Angle: 30
Global Altitude: 30
Copyright Flag: False
Photoshop Quality: 12
Photoshop Format: Standard
Progressive Scans: 3 Scans
XMPToolkit: Adobe XMP Core 4.1-c036 46.276720, Mon Feb 19 2007 22:40:08
Orientation: Horizontal (normal)
Metadata Date: 2009:02:13 13:24:59-06:00
Creator Tool: Adobe Photoshop CS3 Windows
Format: image/jpeg
Color Mode: 3
ICCProfile Name: sRGB IEC61966-2.1
Viewing Conditions Illuminant Type: D50
Measurement Observer: CIE 1931
Measurement Flare: 0.999%
Measurement Illuminant: D65
Color Transform: YCbCr
Flash Return: No return detection
Flash Mode: Off
Flash Function: False
Flash Red Eye Mode: False

Be good,
-Dave



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Explorator 1

5:04 AM by , under , , ,

Explorator (by ElDave)

One could be forgiven for assuming I have an unhealthy fixation on the Adeptus Mechanicus. There is just something about a cyborg monk that sets me all a'flutter, and this particular 32mm model hits all the right notes. I added the little arms, aka mechadendrites, taken from a Dr. Octopus Heroclix figure. I actually need another Doc Ock just so I can make a mold of the arms to use in future projects!

In setting up this shot, I pictured the Tech Priest as an Explorator, leading exhibitions out into the galactic fringes in search of lost knowledge.

These members of the Cult Mechanicus were something of a breed apart from their kin. Any Techpriest was free to join their ranks where they undertook to complete the Quest for Knowledge across the stars in order to seek out undiscovered data, chart uncatalogued phenomena, find forgotten archeotech and learn of new unknown forms of life. As such, research stations, explorer vessels and any outpost of any distance from a Forge World are likely to be manned by Explorators of the Adeptus Mechanicus. Their brethren would call them foolish for their actions though they consider themselves as intrepid adventurers that explore the unknown reaches of the galaxy.

The exploits of successful Explorators are known to found many great prizes that have enhanced the Quest for Knowledge though many others have met grisly deaths in the hostile galaxy. In some cases, the actions of an Explorator have unleashed cataclysmic horrors on Mankind due to their ill-conceived prying though such events are rare.

An Explorator will not be visibly different from a fellow Techpriest though they will be a senior official within a warband.

I love the idea that the guys trying to learn how to save human kind are sometimes the ones who destroy entire chunks of it.

For this shot, I found a mossy tree stump that was flat enough for the Explorator to stand on (his feet are tiny). I tried several different zooms, some where it was just him and a vast expanse of moss and some, like this, that were up close and you can see the cool details of the plant. The pulled back zoom looked pretty good, but, because the model is only head and shoulders taller than a US Quarter, I lost the details of the figure. Maybe next time I'll post both versions.

Taking him into Photoshop, I first did a little selective coloring on the moss to make it a more rusty orange (to better suit the whole machine motif), then painted the spotlight the same way I do robot eyes. Finally, I felt that his robe was a little flat. There have been many complaints about how I paint my miniatures; the most common being that they are too dark or that everything is brown. Because of this, I went back and painted over his robe with a little red, set to Overlay, which really made the guy pop.

EXIF for the EXIF God:

Camera: Canon EOS Digital Rebel XTi
Exposure: 0.002 sec (1/500)
Aperture: f/2.5
Focal Length: 50 mm
ISO Speed: 400
Exposure Bias: 0 EV
Flash: Off

File Size: 3.6 MB
File Type: JPEG
MIME Type: image/jpeg
Image Width: 3306
Image Height: 2592
Encoding Process: Baseline DCT, Huffman coding
Bits Per Sample: 8
Color Components: 3
X-Resolution: 72 dpi
Y-Resolution: 72 dpi
Orientation: Horizontal (normal)
Software: Adobe Photoshop CS3 Windows
Date and Time (Modified): 2009:02:13 13:36:56
YCbCr Positioning: Co-sited
Exposure Program: Aperture-priority AE
Date and Time (Original): 2009:02:13 13:16:03-06:00
Date and Time (Digitized): 2009:02:13 13:16:03
Metering Mode: Multi-segment
Color Space: sRGB
Focal Plane X-Resolution: 4433.29532497149 dpi
Focal Plane Y-Resolution: 4453.60824742268 dpi
Custom Rendered: Normal
Exposure Mode: Auto
White Balance: Manual
Scene Capture Type: Standard
Compression: JPEG (old-style)
Global Angle: 30
Global Altitude: 30
Copyright Flag: False
Photoshop Quality: 12
Photoshop Format: Standard
Progressive Scans: 3 Scans
XMPToolkit: Adobe XMP Core 4.1-c036 46.276720, Mon Feb 19 2007 22:40:08
Orientation: Horizontal (normal)
Metadata Date: 2009:02:13 13:36:56-06:00
Creator Tool: Adobe Photoshop CS3 Windows
Format: image/jpeg
Color Mode: 3
ICCProfile Name: sRGB IEC61966-2.1
Viewing Conditions Illuminant Type: D50
Measurement Observer: CIE 1931
Measurement Flare: 0.999%
Measurement Illuminant: D65
Color Transform: YCbCr
Flash Return: No return detection
Flash Mode: Off
Flash Function: False
Flash Red Eye Mode: False

Be good,
-Dave



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Since the weather is still in the low teens outside, I thought I'd take this opportunity to do a fun little tutorial. This one isn't so much about any photographic techniques, but instead I wanted to go into making sets for either your toys or any miniatures you have.

Today (well, last night actually) I built this bit of wall out of things sitting around the house. For this project you will need a few simple things.

Tools:
- Hot Glue Gun
- Acrylic Paints
- Paintbrushes
- Exacto Knife

Materials:
- Popsicle Sticks
- Thick, Sturdy Plastic
- Cardboard
- Little Metal Scrapbook Things*
- Flock

To start, measure out how large you want your wall to be, then cut the plastic to form the base (I used plastic from a toy package) that your wall will stand on. If the plastic is wobbly, use the popsicle sticks to strengthen it.
Next, cut the cardboard to make your wall. For this, I used the inside "handle" of a box as it was the right size and the corner was torn, giving it a cool worn look. Cut up another popsicle stick and use the pieces to prop the wall up. Using your exacto knife, make small, even incisions in the cardboard and slide your Little Metal Scrapbook Things inside to make cool rivets.
By now your hot glue gun is heated up and ready to go. Assemble the pieces and glue them together, taking care not to burn your fingers like I often do.

When everything is assembled, it looks something like this.

Assembly 1 (by ElDave)

Assembly 3 (by ElDave)
Assembly 4 (by ElDave)

Before we paint it, I like to give it a coat of primer to help the paint stick. Any can of spraypaint that says Primer will do.

Primer 1 (by ElDave)
Primer 2 (by ElDave)

With paint (I didn't paint the back. Shhh!):

Painted 1 (by ElDave)

Once you get it painted, you'll need to add some flock to the base. What this means is adding some material to help create the illusion of solid ground. Most people use sand, but here I have a mixture of cinnamon, sugar, and red pepper flakes. Normally it isn't a good idea to use organic materials as flock, but I've added a nice thick coat of aerosol sealer to keep anything from rotting.

Flock (by ElDave)

Safety note. Kids, cinnamon and red pepper powder can feel like a near lethal combination when inhaled. Even a little bit is going to really hurt. My nose is still runny!

So now you've assembled, painted, flocked, and sealed your wall. Now what?

PICTURES!
Scifi Wall (by ElDave)
Steampunk Wall (by ElDave)

Be good,
-Dave

*I have been informed by my lovely assistant April that the Little Metal Scrapbook Things are called Brads and can be found in most craft/scrapbooking stores.



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